![]() ![]() And you’ll rise again once more at the bonfire outside, ready to return to battle. But even if you do die, you’ll know why you did. Learn its attack patterns and the distance of its movements and it’s possible to beat it without taking a single hit. Do you run? Do you fight it? Can you even fight something that big? And why are you having to face a boss a few minutes into a game? If you do get away you’ll potentially find a sword, a shield and perhaps even a way to help even the odds. ![]() You’ve got this, you tell yourself - only for a giant Asylum Demon to crash to the floor, a seemingly impossibly-sized creature with a mace practically dripping with malice. You encounter the safe glow of a bonfire, then push open an imposing set of doors and enter a barren hall. Simple mechanics, and ones you’ve no doubt used plenty of times before. This how you make a light and heavy attack. As you slowly emerge and follow its labyrinthine corridors, a series of bloodstains will gradually drip feed you nuggets of information. Then you begin your adventure, locked inside a prison cell within the Undead Asylum. You’ll start with a character you’ve briefly created, but even then you’ll begin to suspect this is a game that has no desire to hold your hand or stroke your ego the character classes you can choose from appear relatively obtuse in their definitions. Granted, this is a game that will punish you countless times over, but every death you’ll endure at the hands of Lordran’s monstrous inhabitants will hurt a less if you’re willing to learn from it. If you're already a convert to its macabre charms, then expect to have your choir preached to here, but if you are new to the series, then forget all those stories you’ve heard about Souls being some impenetrable 'boys club' that revels in the difficulty of its mechanics. Dark Souls - and, by extension, the impressively faithful polish-up job that is Dark Souls: Remastered - is a masterclass in video game design. ![]()
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